


More than that though, it's not a 'Blizzard' game. It's an adventure visibly designed by inexperienced hands, which Blizzard acknowledged at the time by hiring IF legend Steve Meretzky to polish and rewrite and design great big chunks of it. Lord of the Clans is an adventure that could have worked circa 1995/1996, but by its intended release date at the end of 1998? No.
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Third, in breaking free and exploring the world, Thrall becomes nothing short of a Horde leading powerhouse whose intelligence will forever make it hard to get another truly good grudge match going between them and the Alliance.Įven at the start though, the pieces don't click. Second, after years and years of training, Thrall's refusal to kill a fellow orc gets him thrown in the dungeon and scheduled for execution instead of a "Okay, so, we've got a bit more work here". First, the constant abuse teaches Thrall all about biding his time and being clever, which Blackmoore approves of instead of bulking him up to being a big tough orc who obeys orders and feels any sense of actual loyalty to his master. Basically, if you ever find yourself doing anything remotely like this, you = the baddy.Īnyway, as with most plans that begin with a psychopathic giggle, this goes wrong in several ways. You know this guy's probably a few scraps of Runethread short of a Netherweave bag when he comes across a dead orc mother cradling a tiny child, picks up and immediately starts laughing his ass off to the heavens. The plot revolves around Thrall as an orphan brought up by the evil Lord Blackmoore - family motto, "Nil Morius Black" - as part of an honestly pretty silly plan to create the ultimate warrior and have him lead his army so that he can become King of all Azeroth. And no animals were harmed in their making.Īs disappointing as Lord of the Clans' cancellation was for fans, looking back it was definitely the right decision. But rest assure, any similarities are purely coincidental. Maybe some things look like Lord of the Clans. A scandalous rendezvous between Donald Trump and Mayor McCheese. An apology from literally everyone involved in the Farscape videogame. That said, just to be on the safe side, all pictures are not in fact from Lord of the Clans, but from a specially written in-house tool that randomly assigns colours to every pixel of a 640x480 board with the goal of ultimately creating every image that could possibly exist. It's about as dangerous to Blizzard now as the Millennium Bug.
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In short, while download links are no doubt even now being struck down faster than you can shout "For Doomhammer!", and we're not advocating downloading dodgy code, it's not like we're looking at a half-finished copy of Project Titan full of future game ideas here. The whole story was also novelised in a book called, yes, Lord of the Clans. One of the Caverns of Time missions in World of Warcraft takes players back to its events, with future Horde Warchief Thrall escaping from Durnholde Castle. It's leaked before on a smaller scale, with a full longplay on YouTube (this version includes the cutscenes, to various points of completion). The simple fact though is that despite being a 'lost' game, we know more about Lord of the Clans than many that actually got released. It was canned in 1998, with Blizzard turning down a petition to finish the job from fans back in the day when not every single blasted action or inaction spawned those.Īnd then last week, the whole thing finally leaked online.ĭue to the leak thing, I was umming and aahing a bit over talking about this one. Ever since then, Warcraft: Lord Of The Clans has been one of the PC's more famous 'lost' games - one of the few known to be almost complete at the point of cancellation rather than just existing as a tech demo and a few screenshots. Way back in the 90s, Blizzard infamously planned to expand its Warcraft strategy game universe by jumping into adventures.
